Effective simulation model reuse: a case study for AMHS modeling
Proceedings of the 30th conference on Winter simulation
Web-based simulation: revolution or evolution?
ACM Transactions on Modeling and Computer Simulation (TOMACS)
An industrial study of reuse, quality, and productivity
Journal of Systems and Software
Model composability: formulating a research thrust: composable simulations
Proceedings of the 32nd conference on Winter simulation
Computer Simulation in Management Science
Computer Simulation in Management Science
Sams Teach Yourself Java 2 Platform in 21 Days with Cdrom
Sams Teach Yourself Java 2 Platform in 21 Days with Cdrom
Proceedings of the 33nd conference on Winter simulation
The internet: an end to classical decision modeling?
Internet management issues
A compositional formalization of connector wrappers
Proceedings of the 25th International Conference on Software Engineering
Panel on future challenges in modeling methodology
WSC '04 Proceedings of the 36th conference on Winter simulation
WSC '04 Proceedings of the 36th conference on Winter simulation
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A Grab-and-Glue framework (Grab-and-Glue) has been proposed as a potential solution to deal with the problem of time-consuming and high cost during the development of a simulation model caused by classical simulation modelling frameworks. However, the way to develop a simulation model following Grab-and-Glue is still an unknown factor. Since the concept of Grab-and-Glue model development is similar to the technique of object reuse in Software Engineering, it might be a chance that such a technique could benefit to the development of a Grab-and-Glue model. In this paper, we are going to investigate this issue by studying the characteristics of Grab-and-Glue and the possibility of developing models on the basis of the object reuse techniques.