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Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
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Physical inactivity and social isolation are the demons of computer gaming. To combat these and similar problems, my goal is to create attractive game experiences that require play outdoors, encourage multi-player interaction, and incorporate vigorous physical activity inherently. However, play outdoors in large scale naturalistic environments, using only the equipment (e.g., smartphones) people normally carry with them in the world, brings new challenges to game design. Gone is the central server that coordinates all activities and manages evolution of the game state; gone is perfect communication among all players at all times; and gone are specialized sensors and controllers purpose built for games. This paper lays out the motivation for this style of gaming, as well as the challenges we face in engineering them, from requirements capture through design, coding, and validation. Finally, I summarize first steps that have already been taken and hint at future directions.