Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Conversational Informatics: An Engineering Approach (Wiley Series in Agent Technology)
Conversational Informatics: An Engineering Approach (Wiley Series in Agent Technology)
The design of a generic framework for integrating ECA components
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
AI & Society - Special Issue: Social intelligence design: a junction between engineering and social sciences
Ethnic Identity and Engagement in Embodied Conversational Agents
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Real Time Hand Based Robot Control Using 2D/3D Images
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
From observation to simulation: generating culture-specific behavior for interactive systems
AI & Society - Special Issue: Enculturating Human-Computer Interaction, Guest Editors: M. Rehm, Y. Nakano, E. André, T. Nishida
Enculturating human–computer interaction
AI & Society - Special Issue: Enculturating Human-Computer Interaction, Guest Editors: M. Rehm, Y. Nakano, E. André, T. Nishida
BiDi screen: a thin, depth-sensing LCD for 3D interaction using light fields
ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
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We are studying how Embodied Conversational Agents (ECAs) express communication behavior with cultural background. The objective of this study is the proposition of the modified Capture and Express Behavior Environment (CEBE) in which a person can interact with ECAs controlled by the captured behavior of another person with cultural background. In this paper, we discuss modifications and concepts of CEBE to apply CEBE for investigations to realize an ECA with cultural background. The prototype system could capture basic human behavior, such as head direction, posture of the upper body, and 3D angles of arms, when each part of the body, such as head, hands, arms and trunk. In addition, the system could control a robot or a virtual agent based on the detected data. We have to develop some implementations to interact with people with cultural background.