Theoretical Computer Science
A Determinizable Class of Timed Automata
CAV '94 Proceedings of the 6th International Conference on Computer Aided Verification
Automata logics, and infinite games: a guide to current research
Automata logics, and infinite games: a guide to current research
Folk theorems on the determinization and minimization of timed automata
Information Processing Letters
Timed Automata with Integer Resets: Language Inclusion and Expressiveness
FORMATS '08 Proceedings of the 6th international conference on Formal Modeling and Analysis of Timed Systems
Conformance testing for real-time systems
Formal Methods in System Design
When Are Timed Automata Determinizable?
ICALP '09 Proceedings of the 36th Internatilonal Collogquium on Automata, Languages and Programming: Part II
Undecidable problems about timed automata
FORMATS'06 Proceedings of the 4th international conference on Formal Modeling and Analysis of Timed Systems
Fault diagnosis using timed automata
FOSSACS'05 Proceedings of the 8th international conference on Foundations of Software Science and Computation Structures
Off-line test selection with test purposes for non-deterministic timed automata
TACAS'11/ETAPS'11 Proceedings of the 17th international conference on Tools and algorithms for the construction and analysis of systems: part of the joint European conferences on theory and practice of software
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Timed automata are frequently used to model real-time systems. Their determinization is a key issue for several validation problems. However, not all timed automata can be determinized, and determinizability itself is undecidable. In this paper, we propose a game-based algorithm which, given a timed automaton with e-transitions and invariants, tries to produce a language-equivalent deterministic timed automaton, otherwise a deterministic over-approximation. Our method subsumes two recent contributions: it is at once more general than the determinization procedure of [4] and more precise than the approximation algorithm of [11].