A game approach to determinize timed automata

  • Authors:
  • Nathalie Bertrand;Amélie Stainer;Thierry Jéron;Moez Krichen

  • Affiliations:
  • INRIA Rennes - Bretagne Atlantique, Rennes, France;INRIA Rennes - Bretagne Atlantique, Rennes, France;INRIA Rennes - Bretagne Atlantique, Rennes, France;Institute of Computer Science and Multimedia, Sfax, Tunisia

  • Venue:
  • FOSSACS'11/ETAPS'11 Proceedings of the 14th international conference on Foundations of software science and computational structures: part of the joint European conferences on theory and practice of software
  • Year:
  • 2011

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Abstract

Timed automata are frequently used to model real-time systems. Their determinization is a key issue for several validation problems. However, not all timed automata can be determinized, and determinizability itself is undecidable. In this paper, we propose a game-based algorithm which, given a timed automaton with e-transitions and invariants, tries to produce a language-equivalent deterministic timed automaton, otherwise a deterministic over-approximation. Our method subsumes two recent contributions: it is at once more general than the determinization procedure of [4] and more precise than the approximation algorithm of [11].