Features and objects in visual processing
Scientific American
Neuro-fuzzy and soft computing: a computational approach to learning and machine intelligence
Neuro-fuzzy and soft computing: a computational approach to learning and machine intelligence
Affective computing
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Attentional scene segmentation: integrating depth and motion
Computer Vision and Image Understanding
Saliency, Scale and Image Description
International Journal of Computer Vision
Visual Attention Using Game Theory
BMCV '02 Proceedings of the Second International Workshop on Biologically Motivated Computer Vision
An Integrated Model of Top-Down and Bottom-Up Attention for Optimizing Detection Speed
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
Expert Systems with Applications: An International Journal
Selective visual attention enables learning and recognition of multiple objects in cluttered scenes
Computer Vision and Image Understanding - Special issue: Attention and performance in computer vision
IEEE Transactions on Neural Networks
Visual selective attention model considering bottom-up saliency and psychological distance
ICONIP'10 Proceedings of the 17th international conference on Neural information processing: theory and algorithms - Volume Part I
Implementation of face selective attention model on an embedded system
ICONIP'12 Proceedings of the 19th international conference on Neural Information Processing - Volume Part V
Letters: Background contrast based salient region detection
Neurocomputing
Neurocomputing
Neurocomputing
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This paper proposes a new affective saliency map (SM) model considering psychological distance as well as the pop-out property based on relative spatial distribution of the primitive visual features such as intensity, edge, color, and orientation. By reflecting congruency between the spatial distance caused by spatial proximity and distal in a visual scene and psychological distance caused by the way people think about visual stimuli, the proposed SM model can produce more human-like visual selective attention than a conventional SM model based on primary visual perception. In the proposed model, a psychological distance caused by a social distance, in which a proximal entity such as friend becomes more attractive when it is located near but a distal entity such as enemy becomes more attractive when it is located far from an observer, is considered. In the experiments, two types of visual stimuli are considered, mono-stimuli and stereo-stimuli. In the case of mono-stimuli, the visual stimuli on a picture with psychological depth cues were considered. Instead, in the case of stereo-stimuli, depth perception is also considered for obtaining real spatial distance of visual target in a visual scene. In order to verify the proposed affective SM model, an eye tracking system was used to measure the visual scan path and fixation time on a specific local area while monitoring the visual scenes by human subjects. Experimental results show that the proposed model can generate plausible visual selective attention properly reflecting both psychological distance and primitive visual stimuli inducing pop-out bottom-up features.