Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A comparison of normal estimation schemes
VIS '97 Proceedings of the 8th conference on Visualization '97
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
Approximating normals for marching cubes applied to locally supported isosurfaces
Proceedings of the conference on Visualization '02
Smoothly shaded renderings of polyhedral objects on raster displays
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
An evaluation of reconstruction filters for volume rendering
VIS '94 Proceedings of the conference on Visualization '94
Real-Time Ray Tracing of Implicit Surfaces on the GPU
IEEE Transactions on Visualization and Computer Graphics
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Two alternatives to the standard (central differencing) method for estimating normals of Marching Cubes isosurfaces are considered. The methods are based on higher order approximations of dataset gradients. Of primary concern here are the effects of these methods on rendering quality, which is evaluated here through pixel-by-pixel comparisons of typical-fidelity isosurfaces versus high-fidelity rendering achievable from analytically derived formulae. The evaluations also consider effects of noise on isosurface rendering quality for renderings based on standard versus higher order gradients.