Interaction Design
People, places, things: web presence for the real world
Mobile Networks and Applications
Designing for serendipity: supporting end-user configuration of ubiquitous computing environments
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
IT Professional
The Web of Things: Interconnecting Devices with High Usability and Performance
ICESS '09 Proceedings of the 2009 International Conference on Embedded Software and Systems
Mashing up your web-enabled home
ICWE'10 Proceedings of the 10th international conference on Current trends in web engineering
Navigating the web of things: visualizing and interacting with web-enabled objects
ISoLA'10 Proceedings of the 4th international conference on Leveraging applications of formal methods, verification, and validation - Volume Part I
The web of things vision: Things as a service and interaction patterns
Bell Labs Technical Journal
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As more and more things, sensors, appliances and devices are getting connected to the Internet, researchers of the Web of Things community have recently been exploring the use of the World Wide Web as a platform for smart objects. Such technology enables the creation of object-based applications mixing real-world objects that embed tiny Web servers with existing Web resources. To ensure the adoption of such applications, which potentially modify the behaviors of objects, it is needed that the overall system or architecture supports the mental models developed by users. In this paper, we propose a definition of object-based applications based on the literature review and present a protocol aiming at better understanding users' perception of smart environments. We then present our preliminary results and highlight the need of creating intelligible systems and tools.