Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
Effects of Field of View on Balance in an Immersive Environment
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
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This paper addresses the treatment of phantom limb pain through visual cortical stimulation with AR- and VR-technologies. Phantom limb pain is a painful sensation in a missing body part which appears after amputations. Patients using a myoelectric prosthesis suffer less from it. The effect can also be reduced by a so-called mirror-training. To study the possibilities and effects of virtual mirror-training two systems were developed: A new interactive home training system on the basis of Immersive Augmented Reality for the therapy of phantom limb pain, as well as a Virtual Reality system for virtual mirror-training while measuring cortical activation by means of functional magnetic resonance imaging (fMRI). These systems will soon be used in a comparative study.