Using interactive immersive VR/AR for the therapy of phantom limb pain

  • Authors:
  • F. Bach;B. Schmitz;H. Maaß;H. Çakmak;M. Diers;R. B.-Bodmann;S. Kamping;H. Flor

  • Affiliations:
  • Karlsruher Institut für Technologie, Postfach, Karlsruhe, Germany;Karlsruher Institut für Technologie, Postfach, Karlsruhe, Germany;Karlsruher Institut für Technologie, Postfach, Karlsruhe, Germany;Karlsruher Institut für Technologie, Postfach, Karlsruhe, Germany;Universität Heidelberg, Mannheim, Germany;Universität Heidelberg, Mannheim, Germany;Universität Heidelberg, Mannheim, Germany;Universität Heidelberg, Mannheim, Germany

  • Venue:
  • Proceedings of the 13th International Conference on Humans and Computers
  • Year:
  • 2010

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Abstract

This paper addresses the treatment of phantom limb pain through visual cortical stimulation with AR- and VR-technologies. Phantom limb pain is a painful sensation in a missing body part which appears after amputations. Patients using a myoelectric prosthesis suffer less from it. The effect can also be reduced by a so-called mirror-training. To study the possibilities and effects of virtual mirror-training two systems were developed: A new interactive home training system on the basis of Immersive Augmented Reality for the therapy of phantom limb pain, as well as a Virtual Reality system for virtual mirror-training while measuring cortical activation by means of functional magnetic resonance imaging (fMRI). These systems will soon be used in a comparative study.