An introduction to simulation using GPSS/H
An introduction to simulation using GPSS/H
Introduction to simulation and SLAM II (4th ed.)
Introduction to simulation and SLAM II (4th ed.)
Practical process simulation using object-oriented techniques and C++
Practical process simulation using object-oriented techniques and C++
A process-oriented simulation package based on Modula-2
WSC '87 Proceedings of the 19th conference on Winter simulation
AutoMod product suite tutorial (AutoMod, Simulator, AutoStat) by AutoSimulations
Proceedings of the 31st conference on Winter simulation: Simulation---a bridge to the future - Volume 1
A tutorial introduction to object-oriented simulation and Sim++ (tutorial session)
WSC' 90 Proceedings of the 22nd conference on Winter simulation
Object-Oriented Discrete-Event Simulation with Java: A Practical Introduction
Object-Oriented Discrete-Event Simulation with Java: A Practical Introduction
Introduction to Simulation Using SIMAN
Introduction to Simulation Using SIMAN
From 0 to 1: An Authoritative History of Modern Computing
From 0 to 1: An Authoritative History of Modern Computing
Extend: an interactive simulation tool: extend: an interactive simulation tool
Proceedings of the 35th conference on Winter simulation: driving innovation
A history of discrete event simulation programming languages
History of programming languages---II
The process view of simulation (Operating and programming systems series)
The process view of simulation (Operating and programming systems series)
FreeSML: delivering on the open-source simulation language promise
WSC '05 Proceedings of the 37th conference on Winter simulation
Modeling dynamic environments in multi-agent simulation
Autonomous Agents and Multi-Agent Systems
A Typology for Resource Profiling and Modeling
ANSS '07 Proceedings of the 40th Annual Simulation Symposium
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Through 50 years of innovation, discrete-event simulation environments have offered similar approaches to modeling the resources that participate in simulations. These approaches involve "clients" and "servers" of varying activity levels that wait in queues of varying sophistication. While powerful enough for many applications, these models limit the complexity of the entities that may be represented. Analysis of more than thirty simulation environments provides the substrate for defining "levels" of modeling features from primitive foundations to advanced embellishment. This analysis not only supports comparison of existing resource models, but also informs the development of new approaches.