A collaborative computing model for audio post-production

  • Authors:
  • Nathan Brock;Michelle Daniels;Steve Morris;Peter Otto

  • Affiliations:
  • California Institute of Telecommunications and Information Technology (CalIT2), University of California, San Diego, 9500 Gilman Drive, La Jolla, CA 92093, USA;California Institute of Telecommunications and Information Technology (CalIT2), University of California, San Diego, 9500 Gilman Drive, La Jolla, CA 92093, USA and Department of Music, University ...;Skywalker Sound, A Lucasfilm Company, PO Box 3000, San Rafael, CA 94912-3000, USA;California Institute of Telecommunications and Information Technology (CalIT2), University of California, San Diego, 9500 Gilman Drive, La Jolla, CA 92093, USA

  • Venue:
  • Future Generation Computer Systems
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

Networked systems for audio post-production provide solutions to several persistent problems in the cinema industry. By enabling remote collaboration between media professionals, networked computing increases efficiency and reduces costs. This practice creates a virtual organization in which media and media editing devices are tightly synchronized between remote locations. An experimental system meeting these needs is described. Two successful demonstrations of this system have taken place, in which media assets and control information were streamed between several locations using a secure managed network. The practicality and decreasing expense of this system have led many to predict its widespread adoption in the near future.