Electric Agents: combining television and mobile phones for an educational game

  • Authors:
  • Rafael Ballagas;Glenda Revelle;Kyle Buza;Hiroshi Horii;Koichi Mori;Hayes Raffle;Mirjana Spasojevic;Janet Go;Kristin Cook;Emily Reardon;Yun-Ta Tsai;Christopher Paretti

  • Affiliations:
  • Nokia Research Center, Palo Alto, CA;University of Arkansas, Fayetteville, AR;Nokia Research Center, Palo Alto, CA;Nokia Research Center, Palo Alto, CA;Nokia Research Center, Palo Alto, CA;Nokia Research Center, Palo Alto, CA;Nokia Research Center, Palo Alto, CA;Nokia Research Center, Palo Alto, CA;Sesame Workshop, New York, NY;Sesame Workshop, New York, NY;Nokia Research Center, Palo Alto, CA;Nokia Research Center, Palo Alto, CA

  • Venue:
  • Proceedings of the 10th International Conference on Interaction Design and Children
  • Year:
  • 2011

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Abstract

Electric Agents is a cross-media game that presents new ways for children to actively engage with television content. In the game Manny, a member of the Pranksters, steals words out of the mouth of Hector, a member of The Electric Company team, and hides them to prevent the story from progressing. Children collaborate through a mobile augmented reality experience to find and collect the missing vocabulary words relevant to the show narrative. The players return the stolen words back to the show by "throwing" the words towards the television using their mobile devices. This blend of a narrative and a game strives to make educational television content more engaging and participatory while fostering collaborative play and use of specific vocabulary words.