Getting inspired!: understanding how and why examples are used in creative design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 14th Western Canadian Conference on Computing Education
Collaboration, computation, and creativity: media arts practices in urban youth culture
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Computing indicators of creativity
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Computing creativity: divergence in computational thinking
Proceeding of the 44th ACM technical symposium on Computer science education
Will it stick?: exploring the sustainability of computational thinking education through game design
Proceeding of the 44th ACM technical symposium on Computer science education
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Creativity is an important aspect of industry and education. The lack of creativity in current students has become a concern for educators. Through the process of implementing the Scalable Game Design project to teach computer science through game authoring, fostered/increased creativity occurred in public middle schools. Despite some structural limitations of the US educational system, creativity among the participating students was recognized. This paper describes a unique solution to fostering creativity while teaching game design in the limiting public school environment.