A prototype quest generator based on a structural analysis of quests from four MMORPGs

  • Authors:
  • Jonathon Doran;Ian Parberry

  • Affiliations:
  • University of North Texas;University of North Texas

  • Venue:
  • Proceedings of the 2nd International Workshop on Procedural Content Generation in Games
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

An analysis of over 750 quests from four popular RPGs (Eve Online, World of Warcraft, Everquest, and Vanguard: Saga of Heroes) reveals that RPG quests appear to share a common structure. We propose a classification of RPG quests based on this structure, and describe a prototype quest generator based on that classification. Our aim is to procedurally generate quests that are complex, multi-leveled, and plausible to players of RPGs. We analyze a nontrivial quest from Everquest and one from our prototype quest generator for comparison.