A novel watermarking scheme based on two dimensional cellular automata

  • Authors:
  • Omar Adwan;Aiman Ayyal Awwad;Azzam Sleit;Abdel Latif Abu Alhoum

  • Affiliations:
  • King Abdulla II School for Information Technology, University of Jordan, Amman, Jordan;Department of Mathematics and Computer Science, Faculty of Science, Tafila Technical University, Tafila, Jordan;King Abdulla II School for Information Technology, University of Jordan, Amman, Jordan;King Abdulla II School for Information Technology, University of Jordan, Amman, Jordan

  • Venue:
  • ICCC'11 Proceedings of the 2011 international conference on Computers and computing
  • Year:
  • 2011

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Abstract

Cellular automata are a powerful computation model that provides a simple way to simulate and solve many difficult problems in different fields. The most widely known example of Cellular Automata is the Game-of-Life. In this paper, we propose a novel watermarking scheme based on Conway game. For embedding gray watermark image at LSB to different positions of host image, our method is performed using the positions of the live cells in the Game-of-Life generations. The experimental results show that perceptually the watermark is not visible in the watermarked image. Our model is simple, robust and secures enough to resist passive attacks as described in the experimental results section.