Advances in neural information processing systems 2
Using probabilistic knowledge and simulation to play poker
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
World-championship-caliber Scrabble
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Building a large annotated corpus of English: the penn treebank
Computational Linguistics - Special issue on using large corpora: II
Sample-based learning and search with permanent and transient memories
Proceedings of the 25th international conference on Machine learning
An Analysis of UCT in Multi-player Games
CG '08 Proceedings of the 6th international conference on Computers and Games
Learning Language from Its Perceptual Context
ECML PKDD '08 Proceedings of the 2008 European Conference on Machine Learning and Knowledge Discovery in Databases - Part I
On the integration of grounding language and learning objects
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
Learning to connect language and perception
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 3
Grounding the lexical semantics of verbs in visual perception using force dynamics and event logic
Journal of Artificial Intelligence Research
UCT for tactical assault planning in real-time strategy games
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
Reinforcement learning for mapping instructions to actions
ACL '09 Proceedings of the Joint Conference of the 47th Annual Meeting of the ACL and the 4th International Joint Conference on Natural Language Processing of the AFNLP: Volume 1 - Volume 1
Reading to learn: constructing features from semantic abstracts
EMNLP '09 Proceedings of the 2009 Conference on Empirical Methods in Natural Language Processing: Volume 2 - Volume 2
Intentional context in situated natural language learning
CONLL '05 Proceedings of the Ninth Conference on Computational Natural Language Learning
Reinforcement learning and simulation-based search in computer go
Reinforcement learning and simulation-based search in computer go
Learning to follow navigational directions
ACL '10 Proceedings of the 48th Annual Meeting of the Association for Computational Linguistics
Reading between the lines: learning to map high-level instructions to commands
ACL '10 Proceedings of the 48th Annual Meeting of the Association for Computational Linguistics
Non-linear Monte-Carlo search in civilization II
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Three
Non-linear Monte-Carlo search in civilization II
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Three
Learning to win by reading manuals in a monte-carlo framework
Journal of Artificial Intelligence Research
Learning high-level planning from text
ACL '12 Proceedings of the 50th Annual Meeting of the Association for Computational Linguistics: Long Papers - Volume 1
Spice it up?: mining refinements to online instructions from user generated content
ACL '12 Proceedings of the 50th Annual Meeting of the Association for Computational Linguistics: Long Papers - Volume 1
Learning to interpret natural language instructions
SIAC '12 Proceedings of the Second Workshop on Semantic Interpretation in an Actionable Context
A Hybrid Cooperative Behavior Learning Method for a Rule-Based Shout-Ahead Architecture
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Learning dependency-based compositional semantics
Computational Linguistics
Learning from natural instructions
Machine Learning
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This paper presents a novel approach for leveraging automatically extracted textual knowledge to improve the performance of control applications such as games. Our ultimate goal is to enrich a stochastic player with high-level guidance expressed in text. Our model jointly learns to identify text that is relevant to a given game state in addition to learning game strategies guided by the selected text. Our method operates in the Monte-Carlo search framework, and learns both text analysis and game strategies based only on environment feedback. We apply our approach to the complex strategy game Civilization II using the official game manual as the text guide. Our results show that a linguistically-informed game-playing agent significantly outperforms its language-unaware counterpart, yielding a 27% absolute improvement and winning over 78% of games when playing against the built-in AI of Civilization II.