Adaptive co-construction of state and action spaces in reinforcement learning

  • Authors:
  • Masato Nagayoshi;Hajime Murao;Hisashi Tamaki

  • Affiliations:
  • Niigata College of Nursing, Joetsu, Japan 943-0147;Faculty of Cross-Cultural Studies, Kobe University, Kobe, Japan;Graduate School of Engineering, Kobe University, Kobe, Japan

  • Venue:
  • Artificial Life and Robotics
  • Year:
  • 2011

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Abstract

Reinforcement learning (RL) attracts much attention as a technique for realizing computational intelligence such as adaptive and autonomous decentralized systems. In general, however, it is not easy to put RL to practical use. The difficulty includes the problem of designing suitable state and action spaces for an agent. Previously, we proposed an adaptive state space construction method which is called a "state space filter," and an adaptive action space construction method which is called "switching RL," after the other space has been fixed. In this article, we reconstitute these two construction methods as one method by treating the former and the latter as a combined method for mimicking an infant's perceptual development. In this method, perceptual differentiation progresses as an infant become older and more experienced, and the infant's motor development, in which gross motor skills develop before fine motor skills, also progresses. The proposed method is based on introducing and referring to "entropy." In addition, a computational experiment was conducted using a so-called "path planning problem" with continuous state and action spaces. As a result, the validity of the proposed method has been confirmed.