Revisiting Monte-Carlo tree search on a normal form game: NoGo

  • Authors:
  • C.-W. Chou;O. Teytaud;S.-J. Yen

  • Affiliations:
  • CSIE, NDHU, Houlian, Taiwan;TAO, Inria, LRI, UMR, Cnrs, Univ. Paris-Sud;CSIE, NDHU, Houlian, Taiwan

  • Venue:
  • EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part I
  • Year:
  • 2011

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Abstract

We revisitMonte-Carlo Tree Search on a recent game, termed NoGo. Our goal is to check if known results in Computer-Go and various other games are general enough for being applied directly on a new game. We also test if the known limitations of Monte-Carlo Tree Search also hold in this case and which improvements of Monte-Carlo Tree Search are necessary for good performance and which have a minor effect. We also tested a generic Monte-Carlo simulator, designed for "no more moves" games.