Life engine - creating artificial life for scientific and entertainment purposes

  • Authors:
  • Gonçalo M. Marques;António Lorena;João Magalhães;Tânia Sousa;S. A. L. M. Kooijman;Tiago Domingos

  • Affiliations:
  • Environment and Energy Section, DEM, Instituto Superior Técnico, Lisbon, Portugal;Environment and Energy Section, DEM, Instituto Superior Técnico, Lisbon, Portugal;Environment and Energy Section, DEM, Instituto Superior Técnico, Lisbon, Portugal;Environment and Energy Section, DEM, Instituto Superior Técnico, Lisbon, Portugal;Department of Theoretical Biology, Vrije Universiteit, Amsterdam, The Netherlands;Environment and Energy Section, DEM, Instituto Superior Técnico, Lisbon, Portugal

  • Venue:
  • ECAL'09 Proceedings of the 10th European conference on Advances in artificial life: Darwin meets von Neumann - Volume Part II
  • Year:
  • 2009

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Abstract

The Dynamic Energy Budget (DEB) theory has become a fundamental tool in modeling the metabolic behaviour of organisms. Its capacity to describe the biological aspect of life alone justifies its applicability in Artificial Life. Aware of this potential, the DEB research group in Instituto Superior Técnico (IST) in Lisbon has joined the videogame company Biodroid Entertainment in the Life Engine project. This project aims to develop a library for scientific purposes but also to create a biology engine for videogames. From the scientific point-of-view, this library is intended to be the standard tool for DEB researchers and, at the same time, to popularize DEB theory in other scientific communities, such as the AL community.