Using artificial intelligence techniques for strategy generation in the commons game

  • Authors:
  • Petro Verkhogliad;B. John Oommen

  • Affiliations:
  • School of Computer Science, Carleton University, Ottawa, Canada;School of Computer Science, Carleton University, Ottawa, Canada and University of Agder in Grimstad, Norway

  • Venue:
  • HAIS'11 Proceedings of the 6th international conference on Hybrid artificial intelligent systems - Volume Part I
  • Year:
  • 2011

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Abstract

In this paper, we consider the use of artificial intelligence techniques to aid in discovery of winning strategies for the Commons Game (CG). The game represents a common scenario in which multiple parties share the use of a self-replenishing resource. The resource deteriorates quickly if used indiscriminately. If used responsibly, however, the resource thrives. We consider the scenario one player uses hill climbing or particle swarm optimization to select the course of action, while the remaining N -1 players use a fixed probability vector. We show that hill climbing and particle swarm optimization consistently generate winning strategies.