Learning automata: an introduction
Learning automata: an introduction
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Design and application of hybrid intelligent systems
Design and application of hybrid intelligent systems
Particle swarm optimization for integer programming
CEC '02 Proceedings of the Evolutionary Computation on 2002. CEC '02. Proceedings of the 2002 Congress - Volume 02
KES '08 Proceedings of the 12th international conference on Knowledge-Based Intelligent Information and Engineering Systems, Part II
Editorial: Hybrid learning machines
Neurocomputing
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In this paper, we consider the use of artificial intelligence techniques to aid in discovery of winning strategies for the Commons Game (CG). The game represents a common scenario in which multiple parties share the use of a self-replenishing resource. The resource deteriorates quickly if used indiscriminately. If used responsibly, however, the resource thrives. We consider the scenario one player uses hill climbing or particle swarm optimization to select the course of action, while the remaining N -1 players use a fixed probability vector. We show that hill climbing and particle swarm optimization consistently generate winning strategies.