The calculi of emergence: computation, dynamics and induction
Proceedings of the NATO advanced research workshop and EGS topical workshop on Chaotic advection, tracer dynamics and turbulent dispersion
Emergence: from chaos to order
Emergence: from chaos to order
Handbook of Computational Economics
Handbook of Computational Economics
Toward a formalization of emergence
Artificial Life
Emergence versus self-organisation: different concepts but promising when combined
Engineering Self-Organising Systems
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In dealing with real-world large games it has been argued that some players may not be affected by the actions of all other players, i.e. that in a given situation of the game a player may be inclined to believe that only a subset of the rest of the players has a real influence on his payoff. In this paper some numerical experiments simulating such a situation using a Crowding based Differential Evolution algorithm adapted for detecting Nash equilibria are presented.