About inducing simple emergent behavior in large cournot games by using crowding based differential evolution

  • Authors:
  • Rodica Ioana Lung

  • Affiliations:
  • Babes-Bolyai University of Cluj Napoca, Romania, Faculty of Economics and Business Administration

  • Venue:
  • HAIS'11 Proceedings of the 6th international conference on Hybrid artificial intelligent systems - Volume Part II
  • Year:
  • 2011

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Abstract

In dealing with real-world large games it has been argued that some players may not be affected by the actions of all other players, i.e. that in a given situation of the game a player may be inclined to believe that only a subset of the rest of the players has a real influence on his payoff. In this paper some numerical experiments simulating such a situation using a Crowding based Differential Evolution algorithm adapted for detecting Nash equilibria are presented.