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There are several user interface specification models, each other covering several design steps considered on a user interface representation. Two of those steps are the composition and the presentation. This paper shows a study about the steps that are covered by the most known techniques to represent Graphical User Interfaces, focusing mainly in composition and presentation steps. After this, an example of a game is made using DGAUI representation. This game representation is useful to show the real problems when an application is made from abstraction level to a prototype level. This example is useful too as a possible reference system for testing between different representation systems. The conclusion of this paper is that is possible to make a real application with an abstract representation of user interface, using visual simple components and make a prototype from user interface representation.