Classifying interaction methods to support intuitive interaction devices for creating user-centered-systems

  • Authors:
  • Dirk Burkhardt;Matthias Breyer;Christian Glaser;Kawa Nazemi;Arjan Kuijper

  • Affiliations:
  • Fraunhofer Institute for Computer Graphics Research, Darmstadt, Germany;Fraunhofer Institute for Computer Graphics Research, Darmstadt, Germany;Fraunhofer Institute for Computer Graphics Research, Darmstadt, Germany;Fraunhofer Institute for Computer Graphics Research, Darmstadt, Germany;Fraunhofer Institute for Computer Graphics Research, Darmstadt, Germany

  • Venue:
  • UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: design for all and eInclusion - Volume Part I
  • Year:
  • 2011

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Abstract

Nowadays a wide range of input devices are available to users of technical systems. Especially modern alternative interaction devices, which are known from game consoles etc., provide a more natural way of interaction. But the support in computer programs is currently a big challenge, because a high effort is to invest for developing an application that supports such alternative input devices. For this fact we made a concept for an interaction system, which supports the use of alternative interaction devices. The interaction-system consists as central element a server, which provides a simple access interface for application to support such devices. It is also possible to address an abstract device by its properties and the interaction-system overtakes the converting from a concrete device. For realizing this idea, we also defined a taxonomy for classifying interaction devices by its interaction method and in dependence to the required interaction results, like recognized gestures. Later, by using this system, it is generally possible to develop a user-centered system by integrating this interaction-system, because an adequate integration of alternative interaction devices provides a more natural and easy to understand form of interaction.