Embodiment of the game of life

  • Authors:
  • Kohei Nakajima;Taichi Haruna

  • Affiliations:
  • Department of General Systems Sciences, The Graduate School of Arts and Sciences, University of Tokyo, Komaba, Tokyo, Japan;Graduate School of Science and Technology, Kobe University, Nada, Kobe Japan

  • Venue:
  • ECAL'09 Proceedings of the 10th European conference on Advances in artificial life: Darwin meets von Neumann - Volume Part I
  • Year:
  • 2009

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Abstract

In this paper, an expression of embodiment on computation and its effect are explored. By introducing the notion of latent state space, embodiment is formalized as an extension of state space and its projection process and resulting misidentification of states. Implementing this structure in the game of life, we investigate the relationships between the original system and misidentification of states by means of informational structures. As a result, we observe that, in particular case, misidentification affects the system's behavior and is relevant to maintain the property of the original system.