The complexity of request-response games

  • Authors:
  • Krishnendu Chatterjee;Thomas A. Henzinger;Florian Horn

  • Affiliations:
  • IST, Institute of Science and Technology, Austria;IST, Institute of Science and Technology, Austria;IST, Institute of Science and Technology, Austria and LIAFA, CNRS & Université Paris, France

  • Venue:
  • LATA'11 Proceedings of the 5th international conference on Language and automata theory and applications
  • Year:
  • 2011

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Abstract

We consider two-player graph games whose objectives are request-response condition, i.e conjunctions of conditions of the form "if a state with property Rq is visited, then later a state with property Rp is visited". The winner of such games can be decided in EXPTIME and the problem is known to be NP-hard. In this paper, we close this gap by showing that this problem is, in fact, EXPTIME-complete. We show that the problem becomes PSPACE-complete if we only consider games played on DAGs, and NP-complete or PTIME-complete if there is only one player (depending on whether he wants to enforce or spoil the request-response condition). We also present near-optimal bounds on the memory needed to design winning strategies for each player, in each case.