Watersheds in Digital Spaces: An Efficient Algorithm Based on Immersion Simulations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Topographic distance and watershed lines
Signal Processing - Special issue on mathematical morphology and its applications to signal processing
The watershed transform: definitions, algorithms and parallelization strategies
Fundamenta Informaticae - Special issue on mathematical morphology
Parallel Asynchronous Watershed Algorithm-Architecture
IEEE Transactions on Parallel and Distributed Systems
Analysis of the Watershed Algorithms Based on the Breadth-First and Depth-First Exploring Methods
SIBGRAPI '09 Proceedings of the 2009 XXII Brazilian Symposium on Computer Graphics and Image Processing
Parallel graph component labelling with GPUs and CUDA
Parallel Computing
Streamed watershed transform on GPU for processing of large volume data
Proceedings of the 28th Spring Conference on Computer Graphics
Computers and Electrical Engineering
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This paper presents an overview on the advances of watershed processing algorithms executed on GPU architecture. The programming model, memory hierarchy and restrictions are discussed, and its influence on image processing algorithms detailed. The recently proposed algorithms of watershed transform for GPU computation are examined and briefly described. Its implementations are analyzed in depth and evaluations are made to compare them both on the GPU, against a CPU version and on two different GPU cards.