GPU implementation of a bio-inspired vision model

  • Authors:
  • Raquel Ureña;Christian Morillas;Samuel Romero;Francisco J. Pelayo

  • Affiliations:
  • Dept. of Computer Architecture and Technology, University of Granada, Spain;Dept. of Computer Architecture and Technology, University of Granada, Spain;Dept. of Computer Architecture and Technology, University of Granada, Spain;Dept. of Computer Architecture and Technology, University of Granada, Spain

  • Venue:
  • IWANN'11 Proceedings of the 11th international conference on Artificial neural networks conference on Advances in computational intelligence - Volume Part I
  • Year:
  • 2011

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Abstract

This paper describes the implementation of a bio-inspired visual processing model which aims to remark the relevant information from a scene to generate different kinds of stimuli such as visual, haptic or audio stimuli, useful in aid systems for visually impaired persons. Desirable features for such system are real-time operation, minimum latency and portability. To meet all these requirements we have implemented the whole model in the GPU NVIDIA ION2 which is integrated in a light-weight netbook and performs at a maximum rate of 35 frames per second.