Genetic algorithms + data structures = evolution programs (3rd ed.)
Genetic algorithms + data structures = evolution programs (3rd ed.)
Case-Based Planning and Execution for Real-Time Strategy Games
ICCBR '07 Proceedings of the 7th international conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
A multiagent potential field-based bot for real-time strategy games
International Journal of Computer Games Technology - Artificial Intelligence for Computer Games
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Evolving robust strategies for an abstract real-time strategy game
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
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This paper proposes an Evolutionary Algorithm for finetuning the behavior of a bot designed for playing Planet Wars, a game that has been selected for the the Google Artificial Intelligence Challenge 2010. The behavior engine of the proposed bot is based on a set of rules established by means of heuristic experimentation, followed by the application of an evolutionary algorithm to set the constants, weights and probabilities needed by those rules. This bot eventually defeated the baseline bot used to design it in most maps, and eventually played in the Google AI competition, obtaining a ranking in the top 20%.