Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Spacetime Stereo: A Unifying Framework for Depth from Triangulation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Efficiently combining positions and normals for precise 3D geometry
ACM SIGGRAPH 2005 Papers
Performance relighting and reflectance transformation with time-multiplexed illumination
ACM SIGGRAPH 2005 Papers
Analysis of human faces using a measurement-based skin reflectance model
ACM SIGGRAPH 2006 Papers
Convergent Tree-Reweighted Message Passing for Energy Minimization
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multi-scale capture of facial geometry and motion
ACM SIGGRAPH 2007 papers
Facial performance synthesis using deformation-driven polynomial displacement maps
ACM SIGGRAPH Asia 2008 papers
Global Stereo Reconstruction under Second-Order Smoothness Priors
IEEE Transactions on Pattern Analysis and Machine Intelligence
Temporal upsampling of performance geometry using photometric alignment
ACM Transactions on Graphics (TOG)
High-quality single-shot capture of facial geometry
ACM SIGGRAPH 2010 papers
High resolution passive facial performance capture
ACM SIGGRAPH 2010 papers
The Digital Emily Project: Achieving a Photorealistic Digital Actor
IEEE Computer Graphics and Applications
Circularly polarized spherical illumination reflectometry
ACM SIGGRAPH Asia 2010 papers
Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Surface enhancement using real-time photometric stereo and reflectance transformation
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Coupled 3D reconstruction of sparse facial hair and skin
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
An interactive 3D video system for human facial reconstruction and expression modeling
Journal of Visual Communication and Image Representation
Estimating surface normals from spherical stokes reflectance fields
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume 2
The pipeline of facial animation fast forward: the NMA example
SIGGRAPH Asia 2012 Technical Briefs
High fidelity facial animation capture and retargeting with contours
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Digital Ira: creating a real-time photoreal digital actor
ACM SIGGRAPH 2013 Posters
Vuvuzela: a facial scan correspondence tool
ACM SIGGRAPH 2013 Posters
Driving high-resolution facial blendshapes with video performance capture
ACM SIGGRAPH 2013 Talks
Time-offset interaction with a holocaust survivor
Proceedings of the 19th international conference on Intelligent User Interfaces
Animation-aware quadrangulation
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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We present a novel process for acquiring detailed facial geometry with high resolution diffuse and specular photometric information from multiple viewpoints using polarized spherical gradient illumination. Key to our method is a new pair of linearly polarized lighting patterns which enables multiview diffuse-specular separation under a given spherical illumination condition from just two photographs. The patterns -- one following lines of latitude and one following lines of longitude -- allow the use of fixed linear polarizers in front of the cameras, enabling more efficient acquisition of diffuse and specular albedo and normal maps from multiple viewpoints. In a second step, we employ these albedo and normal maps as input to a novel multi-resolution adaptive domain message passing stereo reconstruction algorithm to create high resolution facial geometry. To do this, we formulate the stereo reconstruction from multiple cameras in a commonly parameterized domain for multiview reconstruction. We show competitive results consisting of high-resolution facial geometry with relightable reflectance maps using five DSLR cameras. Our technique scales well for multiview acquisition without requiring specialized camera systems for sensing multiple polarization states.