Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Learning controls for blend shape based realistic facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Analysis, synthesis, and retargeting of facial expressions
Analysis, synthesis, and retargeting of facial expressions
Geometry-Aware Bases for Shape Approximation
IEEE Transactions on Visualization and Computer Graphics
Reducing blendshape interference by selected motion attenuation
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Mean value coordinates for closed triangular meshes
ACM SIGGRAPH 2005 Papers
Animating blendshape faces by cross-mapping motion capture data
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Harmonic coordinates for character articulation
ACM SIGGRAPH 2007 papers
GPU-assisted positive mean value coordinates for mesh deformations
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Hierarchical Tensor Approximation of Multi-Dimensional Visual Data
IEEE Transactions on Visualization and Computer Graphics
Real-time data driven deformation using kernel canonical correlation analysis
ACM SIGGRAPH 2008 papers
Gpu gems 3
On selecting a maximum volume sub-matrix of a matrix and related problems
Theoretical Computer Science
Face poser: Interactive modeling of 3D facial expressions using facial priors
ACM Transactions on Graphics (TOG)
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
ACM SIGGRAPH 2010 papers
Direct Manipulation Blendshapes
IEEE Computer Graphics and Applications
Stop Staring: Facial Modeling and Animation Done Right
Stop Staring: Facial Modeling and Animation Done Right
Artist friendly facial animation retargeting
Proceedings of the 2011 SIGGRAPH Asia Conference
Artist friendly facial animation retargeting
Proceedings of the 2011 SIGGRAPH Asia Conference
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
3D shape regression for real-time facial animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
High fidelity facial animation capture and retargeting with contours
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Sparse localized deformation components
ACM Transactions on Graphics (TOG)
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We present a method to compress complex blendshape models and thereby enable interactive, hardware-accelerated animation of these models. Facial blendshape models in production are typically large in terms of both the resolution of the model and the number of target shapes. They are represented by a single huge blendshape matrix, whose size presents a storage burden and prevents real-time processing. To address this problem, we present a new matrix compression scheme based on a hierarchically semi-separable (HSS) representation with matrix block reordering. The compressed data are also suitable for parallel processing. An efficient GPU implementation provides very fast feedback of the resulting animation. Compared with the original data, our technique leads to a huge improvement in both storage and processing efficiency without incurring any visual artifacts. As an application, we introduce an extended version of the direct manipulation method to control a large number of facial blendshapes efficiently and intuitively.