Entertainment driven collaboration

  • Authors:
  • Michael Harris

  • Affiliations:
  • AT&T Human Interface Technology Center

  • Venue:
  • ACM SIGGRAPH Computer Graphics - Special issue on interactive entertainment design, implementation and adrenaline
  • Year:
  • 1994

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Abstract

Location-based-entertainment (LBE) attractions are the most publicly visible applications of digital graphics, visualization and other disciplines. In the amusement industry, convincing sensory illusions and natural interactivity can translate directly into fascination for players and profit for owners.As with most technology-enabled opportunities today, the focus is often on the details: 70mm, simulation, full motion, HDTV, networking, cyberspace, virtual reality and so on. But these are (conceptually) "adjectives." What will the "nouns" be? What will players do with the technology? Where is the true value? Are these entertainments useful for something besides improving hand-eye coordination and encouraging aggressive behavior?LBEs are pure human interfaces. Here, at the beginning of an era of awesomely capable technologies, there is a remarkable opportunity to create new frameworks, scenarios, situations and mythologies.Most schools have taught that collaboration is the equivalent of cheating; but now it is becoming obvious that, although some individuals may win by themselves, more certain wins for more people are likely through collaboration. LBEs can be networked simulations; thus they can help people learn cooperation through play. LBEs can be groupware, and may be uniquely supportive of collaboration.