Epidemic algorithms for replicated database maintenance
PODC '87 Proceedings of the sixth annual ACM Symposium on Principles of distributed computing
FOCS '00 Proceedings of the 41st Annual Symposium on Foundations of Computer Science
Gossip-Based Computation of Aggregate Information
FOCS '03 Proceedings of the 44th Annual IEEE Symposium on Foundations of Computer Science
On the communication complexity of randomized broadcasting in random-like graphs
Proceedings of the eighteenth annual ACM symposium on Parallelism in algorithms and architectures
The power of memory in randomized broadcasting
Proceedings of the nineteenth annual ACM-SIAM symposium on Discrete algorithms
Proceedings of the nineteenth annual ACM-SIAM symposium on Discrete algorithms
Proceedings of the twenty-seventh ACM symposium on Principles of distributed computing
Quasirandom Rumor Spreading: Expanders, Push vs. Pull, and Robustness
ICALP '09 Proceedings of the 36th International Colloquium on Automata, Languages and Programming: Part I
Broadcasting vs. mixing and information dissemination on Cayley graphs
STACS'07 Proceedings of the 24th annual conference on Theoretical aspects of computer science
On mixing and edge expansion properties in randomized broadcasting
ISAAC'07 Proceedings of the 18th international conference on Algorithms and computation
Almost tight bounds for rumour spreading with conductance
Proceedings of the forty-second ACM symposium on Theory of computing
Efficient broadcast on random geometric graphs
SODA '10 Proceedings of the twenty-first annual ACM-SIAM symposium on Discrete Algorithms
Quasirandom Rumor Spreading on the Complete Graph Is as Fast as Randomized Rumor Spreading
SIAM Journal on Discrete Mathematics
Social networks spread rumors in sublogarithmic time
Proceedings of the forty-third annual ACM symposium on Theory of computing
Direction-reversing quasi-random rumor spreading with restarts
Information Processing Letters
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We propose a new protocol for the fundamental problem of disseminating a piece of information to all members of a group of n players. It builds upon the classical randomized rumor spreading protocol and several extensions. The main achievements are the following: Our protocol spreads a rumor from one node to all other nodes in the asymptotically optimal time of (1 + o(1)) log2 n. The whole process can be implemented in a way such that only O(nf(n)) calls are made, where f(n) = ω(1) can be arbitrary. In spite of these quantities being close to the theoretical optima, the protocol remains relatively robust against failures; for random node failures, our algorithm again comes arbitrarily close to the theoretical optima. The protocol can be extended to also deal with adversarial node failures. The price for that is only a constant factor increase in the run-time, where the constant factor depends on the fraction of failing nodes the protocol is supposed to cope with. It can easily be implemented such that only O(n) calls to properly working nodes are made. In contrast to the push-pull protocol by Karp et al. [FOCS 2000], our algorithm only uses push operations, i.e., only informed nodes take active actions in the network. On the other hand, we discard address-obliviousness. To the best of our knowledge, this is the first randomized push algorithm that achieves an asymptotically optimal running time.