Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Optimized Triangle Mesh Compression using Prediction Trees
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Octree-based Animated Geometry Compression
DCC '04 Proceedings of the Conference on Data Compression
Optimized Prediction for Geometry Compression of Triangle Meshes
DCC '05 Proceedings of the Data Compression Conference
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A skinning approach for dynamic 3D mesh compression: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Encoding Animated Meshes in Local Coordinates
CW '07 Proceedings of the 2007 International Conference on Cyberworlds
Combined compression and simplification of dynamic 3D meshes
Computer Animation and Virtual Worlds
Finding optimal parameter configuration for a dynamic triangle mesh compressor
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
A Perception Correlated Comparison Method for Dynamic Meshes
IEEE Transactions on Visualization and Computer Graphics
Context-based adaptive binary arithmetic coding in the H.264/AVC video compression standard
IEEE Transactions on Circuits and Systems for Video Technology
State Trajectory Compression for Optimal Control with Parabolic PDEs
SIAM Journal on Scientific Computing
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During the last decade many algorithms for compressing 3D animations represented by sequences of triangular meshes have been proposed. Most of these algorithms are lossy in their nature, i.e. the reconstructed data do not exactly match the algorithm input. Quite surprisingly, most of the existing algorithms mainly use only general compression techniques, such as entropy coding, quantisation, PCA or wavelet decomposition, while the inherent geometrical properties of the compressed surface remain unexploited. In this paper we focus on geometry specific optimisation: we extend the PCA-based dynamic mesh compression by optimising the order in which the mesh is traversed. By considering the distribution of residuals and optimising the gate selection strategy we achieve data rate reductions by 5.9-29.1% over the existing approaches in the experiments, while the error introduced by compression remains unchanged. This optimisation improves the performance of our encoder above the performance of current state of the art algorithms.