creating a new context for activity in blended learning environments: engaging the twitchy fingers

  • Authors:
  • Jayne Klenner-Moore

  • Affiliations:
  • King's College, Department of Computers & Information Systems

  • Venue:
  • HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
  • Year:
  • 2011

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Abstract

Millennial students are used to environments that bring the information to them. iPads, iPods and Web 2.0 technologies that give today's professors the tools to interact at many levels with students. Students want to be able to do things after class time and between World of Warcraft games. This paper provides a case study of melding technology and pedagogy with learning theory to get students engaged in the learning in computer classrooms. Students way of interacting with information has changed, the way we deliver and support this exchange needs to as well. This paper will include a look at how students interact with technology and defines the types of learning objects and opportunities provided by the technology. Two levels of students were examined, middle school Hispanic computer skills learners and undergraduate students in a project management class. This paper reports on observations made during these classes.