Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Boredom, engagement and anxiety as indicators for adaptation to difficulty in games
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Understanding and evaluating cooperative games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modelling user ability in computer games
UM'05 Proceedings of the 10th international conference on User Modeling
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This paper focuses on how adaptation of users' roles based on a collaborative user model can improve group interaction in collaborative 3D games. We aim to provide adaptation for users based on their individual performance and preferences while collaborating in a 3D puzzle game. Four different user modeling approaches are considered to build collaborative user models. Through an experiment, we present the validation of these approaches for two different cases: co-located collaboration and remote collaboration. From the experiment, we learned that the Minimum total time approach, which defines the best collaboration as the one that gives the shortest total time in completing the task, works mostly effective in both situations.