Three dimensional apparel CAD system
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Hierarchical spacetime control
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
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We tried to simulate human bodily movements to put on clothing. This is a combination of mechanical clothing simulation and measurement of bodily movements. A vest was modeled as virtual clothing because of its simple structure. Paper patterns were scanned and from the obtained images, virtual component panels of clothing were created. A model of clothing was constructed to seam virtually different component panels. The bodily movements to put on clothing were measured by a motion capture system. A virtual human model was moved according to the measured data of the movements. First, the shape of a vest in stable state hanging in the air was calculated, human body model was started to move, then the shape of the vest was calculated in every step of the movements. The movements to put on clothing were reproduced with the simulation.