Integrating multi-agents in a 3D serious game aimed at cognitive stimulation

  • Authors:
  • Priscilla F. De Abreu;Luis Alfredo V. De Carvalho;Vera Maria B. Werneck;Rosa Maria E. Moreira Da Costa

  • Affiliations:
  • Universidade do Estado do Rio de Janeiro, IME, Mestrado em Ciências Computacionais, Rio de Janeiro, RJ, Brasil;Universidade Federal do Rio de Janeiro, COPPE, Programa de Eng. de Sistemas e Computação, Rio de Janeiro, RJ, Brasil;Universidade do Estado do Rio de Janeiro, IME, Mestrado em Ciências Computacionais, Rio de Janeiro, RJ, Brasil;Universidade do Estado do Rio de Janeiro, IME, Mestrado em Ciências Computacionais, Rio de Janeiro, RJ, Brasil

  • Venue:
  • Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
  • Year:
  • 2011

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Abstract

Therapies for cognitive stimulation must be developed when some of the cognitive functions are not working properly. In many applications there is a strong dependence on therapist's intervention to control the patient's navigation in the environment and to change the difficulty level of a task. In general, these interventions, cause distractions, reducing the level of user immersion in the activities. As an alternative, the inclusion of intelligent agents can help to alleviate this problem by reducing the need of therapist involvement. This paper presents a serious game that combines the technologies of Virtual Reality and Multi-Agent Systems designed to improve the cognitive functions in patients with neuropsychiatric disorders. The integration of different technologies and the modelling methodology are described and open new software development perspectives for 3D environments construction.