Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Becoming Wikipedian: transformation of participation in a collaborative online encyclopedia
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Connected Giving: Ordinary People Coordinating Disaster Relief on the Internet
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An Open Community Approach to Emergency Information Services during a Disaster
ISISE '08 Proceedings of the 2008 International Symposium on Information Science and Engieering - Volume 01
txteagle: Mobile Crowdsourcing
IDGD '09 Proceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 2009
Complex networks: an engineering view
IEEE Circuits and Systems Magazine - Special issue on complex networks applications in circuits and systems
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With the adoption of mobile, digital and social media networked crowds are reporting and acting upon events in smart environments. Existing platforms for crowdsourcing, support specific activity types, such as micro-tasks on the Amazon's Mechanical Turk; and fall short of facilitating general mechanisms for setting up and maintaining crowd networks easily, flexibly and in a variety of domains. Building upon First International Workshop on Ubiquitous Crowdsourcing, in this edition we challenge researchers and practitioners to identify requirements for a platform for crowd computing, arising from experiences in deployment crowdsourcing applications, which engage crowd members as sensors, controllers and actuators in smart cities and environments. This workshop brings together researchers to produce a vision for the universal crowdsourcing platform, documenting it in a theme publication.