Some effects of angle of approach on icon selection
CHI '95 Conference Companion on Human Factors in Computing Systems
A probabilistic approach to modeling two-dimensional pointing
ACM Transactions on Computer-Human Interaction (TOCHI)
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The present study investigates influences of vibration directions, vibration magnitudes, object sizes, object distances and angles of approach on producing errors while performing pointing and clicking activity on a laptop monitor similar to passengers working on moving trains. Attempts made outside the boundary of an object while performing the activity is registered as an error. The number of errors produced under different exposure conditions is computed. Higher vibration magnitudes, smaller size of the objects, and diagonal angular movements are found to create more errors and affected accuracy of the activity and hence showed difficulties to perform the activity.