Queueing networks and Markov chains: modeling and performance evaluation with computer science applications
Application-layer mobility using SIP
ACM SIGMOBILE Mobile Computing and Communications Review
Realization of multiple access interface management and flow mobility in IPv6
Proceedings of the 1st international conference on MOBILe Wireless MiddleWARE, Operating Systems, and Applications
TMSP: Terminal Mobility Support Protocol
IEEE Transactions on Mobile Computing
Mobile games through the nets: a cross-layer architecture for seamless playing
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
IMS-compliant management of vertical handoffs for mobile multimedia session continuity
IEEE Communications Magazine
Seamless Support of Multimedia Distributed Applications Through a Cloud
CLOUD '10 Proceedings of the 2010 IEEE 3rd International Conference on Cloud Computing
The qnetworks toolbox: a software package for queueing networks analysis
ASMTA'10 Proceedings of the 17th international conference on Analytical and stochastic modeling techniques and applications
Service-oriented mobility management architecture for seamless handover in ubiquitous networks
IEEE Wireless Communications
Mobility management for all-IP mobile networks: mobile IPv6 vs. proxy mobile IPv6
IEEE Wireless Communications
SIP-based mobility management in next generation networks
IEEE Wireless Communications
A network-based architecture for seamless mobility services
IEEE Communications Magazine
NetCAPE: Enabling Seamless IMS Service Delivery across Heterogeneous Mobile Networks
IEEE Communications Magazine
Mobile online gaming via resource sharing
Proceedings of the 5th International ICST Conference on Simulation Tools and Techniques
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This paper presents a distributed architecture for the provision of seamless and responsive mobile multimedia services. This architecture allows its user applications to use concurrently all the wireless network interface cards (NICs) a mobile terminal is equipped with. In particular, as mobile multimedia services are usually implemented using the UDP protocol, our architecture enables the transmission of each UDP datagram through the ''most suitable'' (e.g. most responsive, least loaded) NIC among those available at the time a datagram is transmitted. We term this operating mode of our architecture Always Best Packet Switching (ABPS). ABPS enables the use of policies for load balancing and recovery purposes. In essence, the architecture we propose consists of the following two principal components: (i) a fixed proxy server, which acts as a relay for the mobile node and enables communications from/to this node regardless of possible firewalls and NAT systems, and (ii) a proxy client running in the mobile node responsible for maintaining a multi-path tunnel, constructed out of all the node's NICs, with the above mentioned fixed proxy server. We show how the architecture supports multimedia applications based on the SIP and RTP/RTCP protocols, and avoids the typical delays introduced by the two way message/response handshake of the SIP signaling protocol. Experimental results originated from the implementation of a VoIP application on top of the architecture we propose show the effectiveness of our approach.