The "Always Best Packet Switching" architecture for SIP-based mobile multimedia services

  • Authors:
  • Vittorio Ghini;Stefano Ferretti;Fabio Panzieri

  • Affiliations:
  • Department of Computer Science, University of Bologna, Italy;Department of Computer Science, University of Bologna, Italy;Department of Computer Science, University of Bologna, Italy

  • Venue:
  • Journal of Systems and Software
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper presents a distributed architecture for the provision of seamless and responsive mobile multimedia services. This architecture allows its user applications to use concurrently all the wireless network interface cards (NICs) a mobile terminal is equipped with. In particular, as mobile multimedia services are usually implemented using the UDP protocol, our architecture enables the transmission of each UDP datagram through the ''most suitable'' (e.g. most responsive, least loaded) NIC among those available at the time a datagram is transmitted. We term this operating mode of our architecture Always Best Packet Switching (ABPS). ABPS enables the use of policies for load balancing and recovery purposes. In essence, the architecture we propose consists of the following two principal components: (i) a fixed proxy server, which acts as a relay for the mobile node and enables communications from/to this node regardless of possible firewalls and NAT systems, and (ii) a proxy client running in the mobile node responsible for maintaining a multi-path tunnel, constructed out of all the node's NICs, with the above mentioned fixed proxy server. We show how the architecture supports multimedia applications based on the SIP and RTP/RTCP protocols, and avoids the typical delays introduced by the two way message/response handshake of the SIP signaling protocol. Experimental results originated from the implementation of a VoIP application on top of the architecture we propose show the effectiveness of our approach.