Interaction Design
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Journal of Network and Computer Applications
eLearn
Blogs, reflective practice and student-centered learning
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Mixing Content and Endless Collaboration --- MashUps: Towards Future Personal Learning Environments
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
The benefits of Geo-Tagging and microblogging in m-Learning: a use case
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Interactive technology for enhancing distributed learning: a study on weblogs
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Looking Toward the Future of Technology-enhanced Education: Ubiquitous Learning and the Digital Native
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The term Edupunk coined by Jim Groom defines a do-it-yourself concept of using the most recent Web tools available for teaching, instead of relying only on commercial learning platforms - it is the information, the content, the knowledge which matters. Technology itself does not make education valuable per se, it is the creation of individual knowledge which is of paramount importance. However, today, so much free technology is available, which can be used as hands-on tools to enhance learning and teaching of students. However, in this article, we demonstrate that such issues can also be included in a large university wide LMS, which has been developed at Graz University of Technology (TU Graz) during the last years. The development was initiated by the necessity to emphasize and implement three crucial factors for learning: communication, active participation and social interaction. We assess the potential of current Web 2.0 technologies for implementing such factors. We show that the development process was not technology driven; on the contrary, end user requirements of all end user groups engaged into university learning (students, teachers and administrators) were thoroughly investigated and mapped onto functional components of the LMS. Finally, we provide an overview of the platform functionalities with an emphasis on Web 2.0 elements and EduPunk concepts.