Memoryless policies: theoretical limitations and practical results
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
Reinforcement learning with replacing eligibility traces
Machine Learning - Special issue on reinforcement learning
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
An Analysis of Direct Reinforcement Learning in Non-Markovian Domains
ICML '98 Proceedings of the Fifteenth International Conference on Machine Learning
ICML '98 Proceedings of the Fifteenth International Conference on Machine Learning
On the Existence of Fixed Points for Q-Learning and Sarsa in Partially Observable Domains
ICML '02 Proceedings of the Nineteenth International Conference on Machine Learning
Introduction to Stochastic Search and Optimization
Introduction to Stochastic Search and Optimization
Reinforcement learning for POMDPs based on action values and stochastic optimization
Eighteenth national conference on Artificial intelligence
Evolving Soccer Keepaway Players Through Task Decomposition
Machine Learning
Transfer via inter-task mappings in policy search reinforcement learning
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
An empirical analysis of value function-based and policy search reinforcement learning
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Infinite-horizon policy-gradient estimation
Journal of Artificial Intelligence Research
Improving the performance of complex agent plans through reinforcement learning
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Induction and learning of finite-state controllers from simulation
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
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Reinforcement Learning (RL) in either fully or partially observable domains usually poses a requirement on the knowledge representation in order to be sound: the underlying stochastic process must be Markovian. In many applications, including those involving interactions between multiple agents (e.g., humans and robots), sources of uncertainty affect rewards and transition dynamics in such a way that a Markovian representation would be computationally very expensive. An alternative formulation of the decision problem involves partially specified behaviors with choice points. While this reduces the complexity of the policy space that must be explored - something that is crucial for realistic autonomous agents that must bound search time - it does render the domain Non-Markovian. In this paper, we present a novel algorithm for reinforcement learning in Non-Markovian domains. Our algorithm, Stochastic Search Monte Carlo, performs a global stochastic search in policy space, shaping the distribution from which the next policy is selected by estimating an upper bound on the value of each action. We experimentally show how, in challenging domains for RL, high-level decisions in Non-Markovian processes can lead to a behavior that is at least as good as the one learned by traditional algorithms, and can be achieved with significantly fewer samples.