Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Challenges in building robots that imitate people
Imitation in animals and artifacts
Active vision for sociable robots
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Enhanced therapeutic interactivity using social robot Zeno
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
RoDiCA: a human-robot interaction system for treatment of childhood autism spectrum disorders
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
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Important aspects of present-day humanoid robot research is to make such robots look realistic and human-like, both in appearance, as well as in motion and mannerism. In this paper, we focus our study on advanced control leading to realistic motion coordination for a humanoid's robot neck and eyes while tracking an object. The motivating application for such controls is conversational robotics, in which a robot head "actor" should be able to detect and make eye contact with a human subject. Therefore, in such a scenario, the 3D position and orientation of an object of interest in space should be tracked by the redundant head---eye mechanism partly through its neck, and partly through its eyes. In this paper, we propose an optimization approach, combined with a real-time visual feedback to generate the realistic robot motion and robustify it. We also offer experimental results showing that the neck---eye motion obtained from the proposed algorithm is realistic comparing to the head---eye motion of humans.