Managing and mining multiplayer online games

  • Authors:
  • Hans-Peter Kriegel;Matthias Schubert;Andreas Züfle

  • Affiliations:
  • Institute for Informatics, Ludwig-Maximilians-Universität München, Munich, Germany;Institute for Informatics, Ludwig-Maximilians-Universität München, Munich, Germany;Institute for Informatics, Ludwig-Maximilians-Universität München, Munich, Germany

  • Venue:
  • SSTD'11 Proceedings of the 12th international conference on Advances in spatial and temporal databases
  • Year:
  • 2011

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Abstract

Modern massive-multiplayer-online games (MMOs) allow thousands of users to simultaneously interact within a virtual spatial environment. Developing an MMO servers yields a lot of new challenges in managing and mining spatial temporal data. In this paper, we describe problems of handling spatial data in an MMO and outline why analyzing spatial patterns is an important task for keeping an MMO successful over a long period of time. Though many of these problems share a close connection to well-known tasks in temporal and spatial databases, there are many significant differences as well. Thus, we will describe the similarities to established problems and outline new challenges for managing and mining spatial temporal data in MMOs.