Hit-and-run algorithms for generating multivariate distributions
Mathematics of Operations Research
New reflection generator for simulated annealing in mixed-integer/continuous global optimization
Journal of Optimization Theory and Applications
Stochastic Methods for Practical Global Optimization
Journal of Global Optimization
Introduction to Stochastic Search and Optimization
Introduction to Stochastic Search and Optimization
Simulated Annealing in Convex Bodies and an 0*(n4) Volume Algorithm
FOCS '03 Proceedings of the 44th Annual IEEE Symposium on Foundations of Computer Science
Solving convex programs by random walks
Journal of the ACM (JACM)
Journal of Global Optimization
SIAM Journal on Computing
Mathematical Aspects of Mixing Times in Markov Chains (Foundations and Trends(R) in Theoretical Computer Science)
Simulated Annealing for Convex Optimization
Mathematics of Operations Research
An analytically derived cooling schedule for simulated annealing
Journal of Global Optimization
The Traveling Salesman Problem: A Computational Study (Princeton Series in Applied Mathematics)
The Traveling Salesman Problem: A Computational Study (Princeton Series in Applied Mathematics)
The interacting-particle algorithm with dynamic heating and cooling
Journal of Global Optimization
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We develop new Markov chain Monte Carlo samplers for neighborhood generation in global optimization algorithms based on Hit-and-Run. The success of Hit-and-Run as a sampler on continuous domains motivated Discrete Hit-and-Run with random biwalk for discrete domains. However, the potential for efficiencies in the implementation, which requires a randomization at each move to create the biwalk, lead us to a different approach that uses fixed patterns in generating the biwalks. We define Sphere and Box Biwalks that are pattern-based and easily implemented for discrete and mixed continuous/discrete domains. The pattern-based Hit-and-Run Markov chains preserve the convergence properties of Hit-and-Run to a target distribution. They also converge to continuous Hit-and-Run as the mesh of the discretized variables becomes finer, approaching a continuum. Moreover, we provide bounds on the finite time performance for the discrete cases of Sphere and Box Biwalks. We embed our samplers in an Improving Hit-and-Run global optimization algorithm and test their performance on a number of global optimization test problems.