Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
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For a real-time visualization of one of the Dutch harbors we needed a realistic looking water surface. The old shader showed the same waves everywhere, but inside a harbor waves have many different directions and sizes. To solve this problem we needed a shader capable of visualizing flow. We developed a new algorithm called Tiled Directional Flow which has several advantages over other implementations.