Per-face texture mapping for real-time rendering

  • Authors:
  • John McDonald, Jr;Brent Burley

  • Affiliations:
  • NVIDIA Corporation;Walt Disney Animation Studios

  • Venue:
  • ACM SIGGRAPH 2011 Talks
  • Year:
  • 2011

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Abstract

Texture unwrapping is a nearly ubiquitous step in texture mapping, and serves two important purposes: (1) it indicates where to sample texture across each face and (2) it allows artistic freedom to "trade" texels from low importance areas to high importance areas. Unfortunately, texture unwrapping is time-consuming and automated tools generally produce inferior results to those of a skilled artist. Additionally, even the best unwraps suffer from seams, which cause lighting discontinuities at best and surface discontinuities at worst.