Ptex: per-face texture mapping for production rendering
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
A space-efficient and hardware-friendly implementation of Ptex
SIGGRAPH Asia 2011 Sketches
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Texture unwrapping is a nearly ubiquitous step in texture mapping, and serves two important purposes: (1) it indicates where to sample texture across each face and (2) it allows artistic freedom to "trade" texels from low importance areas to high importance areas. Unfortunately, texture unwrapping is time-consuming and automated tools generally produce inferior results to those of a skilled artist. Additionally, even the best unwraps suffer from seams, which cause lighting discontinuities at best and surface discontinuities at worst.