dPVS: An Occlusion Culling System for Massive Dynamic Environments
IEEE Computer Graphics and Applications
Shadow caster culling for efficient shadow mapping
I3D '11 Symposium on Interactive 3D Graphics and Games
Near optimal hierarchical culling: performance driven use of hardware occlusion queries
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
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The combination of large outdoor environments and dynamic, shadow casting light sources posed a rendering performance challenge Remedy had to tackle during the production of Alan Wake.