ISBMS '08 Proceedings of the 4th international symposium on Biomedical Simulation
Concurrent number cruncher: a GPU implementation of a general sparse linear solver
International Journal of Parallel, Emergent and Distributed Systems
Volume contact constraints at arbitrary resolution
ACM SIGGRAPH 2010 papers
Adaptive sampling and rendering of fluids on the GPU
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Versatile rigid-fluid coupling for incompressible SPH
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM
Computer Graphics Forum
Technical Section: Fast and stable cloth simulation based on multi-resolution shape matching
Computers and Graphics
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We present a method to implement on the GPU an implicit FEM solver which is fast and stable enough to handle interactions and collisions. We combine this method with GPU-based fluids [Zhang et al. 2008] and collision detection [Allard et al. 2010] to achieve interactive multiphysics simulations entirely running on the GPU.