Simulating massive dust in Megamind

  • Authors:
  • Koen Vroeijenstijn;Ronald D. Henderson

  • Affiliations:
  • DreamWorks Animation;DreamWorks Animation

  • Venue:
  • ACM SIGGRAPH 2011 Talks
  • Year:
  • 2011

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Abstract

In Dreamworks Animation's Megamind, the production faced a challenge in creating a shot where the top of a skyscraper is torn off and hurled down a city street, destroying portions of the city and creating a massive dust cloud. Development for this shot inspired a new fluid simulation framework with significant improvements in four areas: speed, visual quality, setup flexibility and artistic control. In this talk we describe the simulation algorithm and the framework that allowed it to be used in our effects pipeline.