Computers for Communication, Not Calculation: Media as a Motivation and Context for Learning
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Game-themed programming assignments for faculty: a case study
Proceedings of the 41st ACM technical symposium on Computer science education
Teaching computational thinking through musical live coding in scratch
Proceedings of the 41st ACM technical symposium on Computer science education
An introduction to AI course with guide robot programming assignments
Proceedings of the 42nd ACM technical symposium on Computer science education
Listening to linked lists: using multimedia to learn data structures (abstract only)
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Teaching data structures using competitive games
IEEE Transactions on Education
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Designing interesting assignments and projects is a task that every instructor attempts to accomplish in an effort to keep students motivated and engaged. This paper describes the design and implementation of a computer generated music assignment for students enrolled in a second course in java. A discussion on student performance in this assignment and their reactions are also included in the paper.